Project info
In this project, I am a design operations product strategy who governs the team's use of elements by researching element implementation to write rules for selecting elements or components as separate topics into a library with a sample slide. use for convenience and sharing with the team
This is just a high-level summary. If you are interested in discussing this further, please contact
Role:
UX Design OPS
Team:
Design Team UX , UI , UX Writer & Visual Designer
Background
How to make many designers, many leve, many speacialist able to work out the same thing?
This project started with many designers having to switch to work on different features. There was no designer working on the features that they were directly responsible for. It is necessary to have a central library to communicate to designers how each element and flow are used, e.g. when the user presses back, dialogs are required to confirms or notify them using dialogs, snackbars, inline combinations. The rule for using tooltips or popuptips should be prompted on which device. My references in this project are based on a heuristic evaluation analysis design intended to be consistent with user decisions.
Key Learning
The transfer of user experience is transmitted from the designer to the user, and the designer will transfer it to the user completely. There is a system-wide consistancy that requires quality control of the designer that goes out with usage rules. That is flexible but can provide a consistent user experience based on a uniform pattern.
Provide a product experience that allows users to accept data transfers according to their terms of service. And make the user aware of the conditions. Filters accepted users and those who have registered NDID so that the user doesn't lead the user to a prototype dead end.
Not just doing it to pass on to the team. But it is important to always receive feedback and make adjustments so that the design team can implement it properly and devalop because there may be unexpected things for new cases.